2d Roguelike Prototype:
I've completed saving and loading using random.seed, a couple of simple integer variables, and player prefs. This was actually much easier than I anticipated.
Now I'm back to where I left off with the Habit Engine...The GUI.
I'm not looking forward to this, but I know it's necessary and highly important. I'm hoping to build the "One GUI to rule them all!" or, in other words, a flexible, customizable GUI I can continue to reuse on all projects.
I may do a more indepth write up of my work so far, eventually, but I wasn't planning on posting until I had the prototype finished. I basically looked at the GUI once and got a migraine and decided to come back to it. I plan on starting work on it this week. Since I have no idea how long the GUI will take me, I decided to post now. At least the game part is basically finished.
Maybe I'll post a video so I can show its current state.
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